Orcs are one of the toughest teams in the game. Most of the players come with high armour and with having some strong players makes it hard to get them off the pitch. Their access to cheap goblins and relatively low overall player costs combines well to mean an Orc team will rarely start a drive with less than the maximum eleven players. They come with a fair range of starting skills, though they don’t have any real dedicated receivers. Their main strength relies on the ability to bash the other team and running the ball rather than using passing plays. Their high armour comes in useful for this strategy and they can start with four players who come with block alongside their four strength four players. There is also the ability to use the throw team mate combination of a troll and a goblin to score in one turn if need be. Overall the Orc team is rather well rounded and the fact the players tend to stay on the pitch means that they make a fairly nice choice for a beginner team. They are fairly average when it comes to speed but hopefully outnumbering the opponent makes up for that. Also running the ball usually requires less dice rolls involving the ball so turnovers are easier to avoid.
|0-4||Black Orc Blockers||4||4||2||9||GS||AP||80k|
|0-2||Throwers||5||3||3||8||Pass, Sure Hands||GP||AS||70k|
|0-4||Goblins||6||2||3||7||Dodge, Right Stuff, Stunty||A||GSP||40k|
|0-1||Troll||4||5||1||9||Loner, Always Hungry, Mighty Blow, Really Stupid, Regeneration, Throw Team-Mate||S||GAP||110k|
Orcs have been playing Blood Bowl since the game was discovered- indeed it was an Orc who discovered the shrine where the sacred book of Nuffle was hidden.
Ruleset Variation Edit
Troll looses loner in some versions.